Balance changes, April 28, 2026
Every balance change in this Brawl Stars update. Each brawler links to its own balance history.
- Buffs
- 2
- Nerfs
- 7
- Other changes
- 6
- Brawlers
- 13
Every change15

ChesterBuff
- Chester's Crunchy, Chewy, Gooey Hypercharge multiplier was increased to 28% (from 25%).

MaxBuff
- Max's Unlimited Energy Hypercharge Super charge was increased to 25% (from 12.5%) per energy drink.

BullNerf
- Bull's Tough Guy Star Power health threshold was reduced to 30% (from 40%).
- Bull's Buffied T-Bone Missile Gadget healing from marked targets was reduced to 25% (from 50%).
- Bull's Super recharge rate was decreased by 20%.

ChesterNerf
- The number of hits necessary to charge Chester's Super was increased to 7 hits (from 6).

CrowNerf
- Crow's Carrion Crow Star Power bonus damage was reduced to 30% (from 40%).
- Enemies poisoned by Crow will now receive 50% less healing (from 60%) from all sources.

DamianNerf
- Damian's Super damage was decreased to 600 (from 700).
- Damian's Super jump range was decreased to 6 tiles (from 8.67).
- Damian's main attack explosion damage was decreased to 500 (from 800).

NajiaNerf
- Najia's Super recharge rate was decreased to 80 (from 100).
- Najia's Hypercharge multiplier was decreased to 35% (from 40%).
- Najia's Poison Puddles Gadget duration was decreased to 2 seconds (from 4).

R-TNerf
- As a temporary fix for a bug, R-T's damage in his split form was decreased to 740 (from 1240).

SiriusNerf
- Sirius' Shadow clone health was decreased to 60% of the copied Brawler's health (from 70%).

ColetteChange
- Fixed an issue where Colette dealt an extra hit of damage when using her Hypercharged Super.
- Colette now loses her Mass Tax Star Power shield when pushed, pulled, stunned, or knocked back.

DamianChange
- Fixed a server error that could occur when Damian's Super was held at the top corner of the map.
- Fixed Damian's Super wall damage bypassing damage reduction, immunity, and Shield Gear.
- The visuals for Damian's bar were reworked.

GriffChange
- Fixed a bug where Griff's Super dealt more damage on the way back.

MinaChange
- Fixed a bug where Mina would crash the game if she defeated a target that explodes on death with her third sequence attack while being in its explosion radius.

MortisChange
- Fixed an issue with Mortis' dash delay.

TrunkChange
- Fixed a bug where Trunk's Prestige icon was incorrect.